In the northern hemisphere, spring is always the time for new things: lambs, leaves and Larrabee chipsets. Yes, it’s the Intel Developers Forum in Beijing again, where Intel shows off its latest kit to the other manufacturers.Pride of place was given to the Nehalem chipset, which features up to eight cores and uses simultaneous multi-threading across up to four cores. Intel showed a 25 per cent increase in performance over Penryn processors, and up to a 33 per cent reduction in power usage.Also demonstrated was a Nehalem-powered game engine, featuring a meteor strike and flames spreading realistically through a village, with graphics, physics and animal Al being handled by different parts of the processor. Intel’s Ron Fosner said that multi-core chips could take over from discrete graphics cards, and are capable of providing a gaming experience reserved for top-end graphics cards. The Nehalem is expected in early 2009.Still in its infancy, the Larrabee graphics processing unit marks Intel’s re-entry into the graphics cards. It features a 16 to 24 core chipset, capable of processing different instructions for ray-tracing or physics effects. Intel also showed off its Tukwila and Dunnington processors. Details on
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Funny how things change. It used to be AMD versus Intel, and ATI versus NVIDIA. But now it’s Intel versus NVIDIA, as the two monolithic chipset companies tread further and further into each other’s territory, and AMD and ATI take a back seat for the time being. It almost seems as if as soon as something is announced by Intel, NVIDIA announces its own version of that something. Mobile processors are obviously going to become big business in the next few years, thanks to the success of Asus’s Eee PC and its army of clones.Intel announced their low-power, high performance Atom chipset specifically for this market, and were closely followed by NVIDIA announcing the Tegra chipset. NVIDIA’s chipset claims to be more powerful and draw less power, but the Atom is debuting in MSI’s Wind notebook, whereas the Tegra, based on NVIDIA’s APX2500 processor, has yet to be released.Then Intel snapped up raytracing guru, Daniel Pohl, and NVIDIA acquired Rayscale shortly afterwards. Conceived by a team of scientists from the University of Utah, Rayscale specialize in ray-traced graphics not dissimilar to Pohl’s projects.Stiff CompetitionUnlike Intel, NVIDIA is taking a more cautious approach

